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GAME2425 — 3D Animation II - Character Setup

4 credits · 4 hours

CIP Code: 10.0304 Skinning and weighting forward kinematics inverse kinetics constraints expressions scripting and driven keys mesh deformers morph targets/blend shapes and animation user interfaces. Develop a character for animating; demonstrate techniques of skinning and eighting forward kinematics inverse kinetics constraints expressions scripting and driven keys mesh deformers morph targets/blend shapes and creating animation user interfaces; demonstrate animation of characters to test their rigs; and demonstrate techniques for exporting compressed animations into a game format. Requisite(s): Take GAME 1306 Faculty Consent: N

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