IMD 165 — Video-Game Level Design
Examines the process of creating specific environments for game-play experiences in video-games. Contrasts the differences between game design and level design, psychological foundations for interactions with game-play environments, narrative and story essentials, and world-building. Explores the fundamentals of writing for video-games, game theory, video-game story structure, character creation, writing strategies and conventions, scripting, and the creative process for video-game writing. Lecture: 3 credits (45 contact hours).