CIS 1200 — Game Design 3 Credit Hours
This course introduces pre-production game design techniques. Topics include project scope, game genres, High Concept Documentation, game pitch, game deconstruction, game competitors, peer game design review, storytelling and narrative, character design, world building, game items/objects/equipment/vehicle design, User interface and User Experience (UI/UX), game flow, gameplay cores, game mechanics, game balancing methods, visual style, audio style, accessibility for the handicapped, game prototyping, Quality Assurance (QA), and Game Design Documentation (GDD). (3 lecture hours)