CampusAnswers

DIGI3033 — Procedural Based Materials and Shaders

DIGI 3033 - Procedural Based Materials and Shaders DIGI 3033 - Procedural Based Materials and Shaders Sem. Hrs: 3 Procedural Material and Shader development used by Digital 3D Assets for Game Design and Animation. The course includes textual analysis of video games and texture development processes. This course requires three or more hours per week outside of class. Fall, Spring.

Source ↗

← back to astate catalog