GAME2336 — Lighting, Shading, and Texture (Texturing & Look Development II)
GAME 2336 - Lighting, Shading, and Texture (Texturing & Look Development II) GAME 2336 - Lighting, Shading, and Texture (Texturing & Look Development II) Advanced application of lighting, shading, and texture techniques to increase system performance for digital games and simulation models. Students dive deeper in shader creation for photo-realistic results in various rendering engines using PBR (Physically-Based Rendering), node-based material editor workflows, including procedural shader creation. Hours (SCH): 3 sem hrs